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    Class AlphaTween

    Tweens the alpha of a canvas. For other graphics, check ColorTween.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    TriggerBehaviour
    Tween<CanvasGroup>
    AlphaTween
    Implements
    ITriggerState
    Inherited Members
    Tween<CanvasGroup>.target
    Tween<CanvasGroup>.duration
    Tween<CanvasGroup>.delay
    Tween<CanvasGroup>.loopCount
    Tween<CanvasGroup>.loopType
    Tween<CanvasGroup>.useCustomEase
    Tween<CanvasGroup>.ease
    Tween<CanvasGroup>.easeCurve
    Tween<CanvasGroup>.enableTriggerWhileDisable
    Tween<CanvasGroup>.randomizeStartPoint
    Tween<CanvasGroup>.syncToTweensStart
    Tween<CanvasGroup>.resetOnDisable
    Tween<CanvasGroup>.onStart
    Tween<CanvasGroup>.onUpdate
    Tween<CanvasGroup>.onComplete
    Tween<CanvasGroup>.Target
    Tween<CanvasGroup>.OnStart
    Tween<CanvasGroup>.OnUpdate
    Tween<CanvasGroup>.OnComplete
    Tween<CanvasGroup>.startTime
    Tween<CanvasGroup>.Trigger()
    Tween<CanvasGroup>.Kill()
    TriggerBehaviour.triggerOnceEnabled
    Namespace: GGL.Animation.Tweens
    Assembly: GGL.dll
    Syntax
    [AddComponentMenu("GG-Library/Animation/Tweens/Fade (alpha)")]
    [HelpURL("https://ggl.yoannhaffner.com/articles/tweens.html")]
    public class AlphaTween : Tween<CanvasGroup>, ITriggerState

    Methods

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    GenerateTween()

    Create the animation with DOTween.

    Declaration
    public override Tween GenerateTween()
    Returns
    Type Description
    Tween Tweens the alpha of a canvas. For other graphics, check .
    Overrides
    Tween<CanvasGroup>.GenerateTween()
    Remarks

    It can be generated by extension from the target type (check shortcuts) or with DG.Tweening.DOTween static methods.
    If you need to add an OnStart/OnUpdate/OnCompleted event, please use the ones in Tween<T> class.

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    ResetState()

    Restore the values you buffered via SaveState(). Used when restoring on disable.

    Declaration
    public override void ResetState()
    Overrides
    Tween<CanvasGroup>.ResetState()
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    SaveState()

    Buffer the values of the target concerned by the animation. Used when restoring on disable.

    Declaration
    public override void SaveState()
    Overrides
    Tween<CanvasGroup>.SaveState()

    Implements

    ITriggerState
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