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    Interface ITriggerState

    Defines methods to save and load state of a TriggerBehaviour.

    Namespace: GGL.Animation
    Assembly: GGL.dll
    Syntax
    public interface ITriggerState

    Methods

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    ResetState()

    Restore the values you buffered via SaveState(). Used when restoring on disable.

    Declaration
    void ResetState()
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    SaveState()

    Buffer the values of the target concerned by the animation. Used when restoring on disable.

    Declaration
    void SaveState()
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