Interface ITriggerState
Defines methods to save and load state of a TriggerBehaviour.
Namespace: GGL.Animation
Assembly: GGL.dll
Syntax
public interface ITriggerState
Methods
| Edit this page View SourceResetState()
Restore the values you buffered via SaveState(). Used when restoring on disable.
Declaration
void ResetState()
SaveState()
Buffer the values of the target concerned by the animation. Used when restoring on disable.
Declaration
void SaveState()