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    Class ColorTween

    Tweens the color on any Graphic component.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    TriggerBehaviour
    Tween<Graphic>
    ColorTween
    Implements
    ITriggerState
    Inherited Members
    Tween<Graphic>.target
    Tween<Graphic>.duration
    Tween<Graphic>.delay
    Tween<Graphic>.loopCount
    Tween<Graphic>.loopType
    Tween<Graphic>.useCustomEase
    Tween<Graphic>.ease
    Tween<Graphic>.easeCurve
    Tween<Graphic>.enableTriggerWhileDisable
    Tween<Graphic>.randomizeStartPoint
    Tween<Graphic>.syncToTweensStart
    Tween<Graphic>.resetOnDisable
    Tween<Graphic>.onStart
    Tween<Graphic>.onUpdate
    Tween<Graphic>.onComplete
    Tween<Graphic>.Target
    Tween<Graphic>.OnStart
    Tween<Graphic>.OnUpdate
    Tween<Graphic>.OnComplete
    Tween<Graphic>.startTime
    Tween<Graphic>.Trigger()
    Tween<Graphic>.Kill()
    TriggerBehaviour.triggerOnceEnabled
    Namespace: GGL.Animation.Tweens
    Assembly: GGL.dll
    Syntax
    [AddComponentMenu("GG-Library/Animation/Tweens/Fade (color)")]
    [HelpURL("https://ggl.yoannhaffner.com/articles/tweens.html")]
    public class ColorTween : Tween<Graphic>, ITriggerState

    Methods

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    GenerateTween()

    Create the animation with DOTween.

    Declaration
    public override Tween GenerateTween()
    Returns
    Type Description
    Tween Tweens the color on any Graphic component.
    Overrides
    Tween<Graphic>.GenerateTween()
    Remarks

    It can be generated by extension from the target type (check shortcuts) or with DG.Tweening.DOTween static methods.
    If you need to add an OnStart/OnUpdate/OnCompleted event, please use the ones in Tween<T> class.

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    ResetState()

    Restore the values you buffered via SaveState(). Used when restoring on disable.

    Declaration
    public override void ResetState()
    Overrides
    Tween<Graphic>.ResetState()
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    SaveState()

    Buffer the values of the target concerned by the animation. Used when restoring on disable.

    Declaration
    public override void SaveState()
    Overrides
    Tween<Graphic>.SaveState()

    Implements

    ITriggerState
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