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    Class Configuration

    It will load every SingletonBehaviour defined by Tools > GG-Library > Manage Singletons.

    Inheritance
    object
    Object
    ScriptableObject
    ScriptableSingleton<Configuration>
    Configuration
    Inherited Members
    ScriptableSingleton<Configuration>.Instance
    ScriptableSingleton<Configuration>.GlobalPath
    ScriptableSingleton<Configuration>.ResourcesPath
    Namespace: GGL
    Assembly: GGL.dll
    Syntax
    public class Configuration : ScriptableSingleton<Configuration>
    Remarks

    Don't touch that.

    Properties

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    MusicChannel

    Declaration
    public static AudioMixerGroup MusicChannel { get; }
    Property Value
    Type Description
    AudioMixerGroup It will load every SingletonBehaviour defined by Tools > GG-Library > Manage Singletons.
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    SoundsChannel

    Declaration
    public static AudioMixerGroup SoundsChannel { get; }
    Property Value
    Type Description
    AudioMixerGroup It will load every SingletonBehaviour defined by Tools > GG-Library > Manage Singletons.

    Methods

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    Init()

    Init the scriptable once created. Called on reset as well.

    Declaration
    protected override void Init()
    Overrides
    ScriptableSingleton<Configuration>.Init()
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    Set(GameObject, bool)

    Set state of a Singleton

    Declaration
    public void Set(GameObject singleton, bool value)
    Parameters
    Type Name Description
    GameObject singleton
    bool value
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