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    Class AnimationComposer

    TriggerBehaviour that can trigger/kill a set of other TriggerBehaviour.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    TriggerBehaviour
    AnimationComposer
    Inherited Members
    TriggerBehaviour.triggerOnceEnabled
    Namespace: GGL.Animation
    Assembly: GGL.dll
    Syntax
    [AddComponentMenu("GG-Library/Animation/Animation Composer")]
    [HelpURL("https://ggl.yoannhaffner.com/articles/tweens.html")]
    public class AnimationComposer : TriggerBehaviour

    Fields

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    triggers

    Declaration
    [SerializeField]
    [Tooltip("Triggers to trigger once triggered")]
    protected TriggerBehaviour[] triggers
    Field Value
    Type Description
    TriggerBehaviour[]

    Triggers to trigger (tricky, ain't it? 😛)

    Methods

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    Kill()

    Kill all the triggers.

    Declaration
    [ContextMenu("Kill")]
    public override void Kill()
    Overrides
    TriggerBehaviour.Kill()
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    Trigger()

    Trigger every triggers.

    Declaration
    [ContextMenu("Trigger")]
    public override void Trigger()
    Overrides
    TriggerBehaviour.Trigger()
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