Namespace GGL.Components
Classes
AppKiller
Provide a method Kill() that will kill the app.
DontDestroyOnLoad
Avoids a root UnityEngine.GameObject to be destroyed while loading a scene.
FollowPosition
Will make a transform follow a target position.
LookAt
Will make a transform look at a target.
Enums
FollowPosition.Mode
Defines how the 'follow' behaves