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    Namespace GGL.Components

    Classes

    AppKiller

    Provide a method Kill() that will kill the app.

    DontDestroyOnLoad

    Avoids a root UnityEngine.GameObject to be destroyed while loading a scene.

    FollowPosition

    Will make a transform follow a target position.

    LookAt

    Will make a transform look at a target.

    Enums

    FollowPosition.Mode

    Defines how the 'follow' behaves

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