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    Namespace GGL.Collections

    Classes

    CircularList<T>

    ICollection<T> where every item knows the previous and the next item in collection.

    ListNode<T>

    Node that contains a read-only value and links to other nodes in a list.

    PriorityQueue<TElement, TPriority>

    Represents a min priority queue.

    PriorityQueue<TElement, TPriority>.UnorderedItemsCollection

    Enumerates the contents of a PriorityQueue<TElement, TPriority>, without any ordering guarantees.

    Structs

    PriorityQueue<TElement, TPriority>.UnorderedItemsCollection.Enumerator

    Enumerates the element and priority pairs of a PriorityQueue<TElement, TPriority>, without any ordering guarantees.

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