Namespace GGL.Collections
Classes
CircularList<T>
ICollection<T> where every item knows the previous and the next item in collection.
ListNode<T>
Node that contains a read-only value and links to other nodes in a list.
PriorityQueue<TElement, TPriority>
Represents a min priority queue.
PriorityQueue<TElement, TPriority>.UnorderedItemsCollection
Enumerates the contents of a PriorityQueue<TElement, TPriority>, without any ordering guarantees.
Structs
PriorityQueue<TElement, TPriority>.UnorderedItemsCollection.Enumerator
Enumerates the element and priority pairs of a PriorityQueue<TElement, TPriority>, without any ordering guarantees.